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Chloe, Ollie, and Drew playing the empathy boardgame

Quality learning experiences don't happen by accident.

We work with organisations that want to get it right for the children in the room.

Every project starts the same way. We listen, we observe, and we ask: How will a child experience this?

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WHAT WE BUILD

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CURRICULUM DEVELOPMENT

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ACTIVITY

KITS

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DIGITAL  CONTENT

& GAMES

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WORKSHOPS & LEARNING EXPERIENCES

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TEACHER TRAINING MATERIALS

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LIVE & EVENT EXPERIENCES

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SELECTED PROJECTS

PROJECT 01

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Financial Literacy Programme

Making money make sense to children.

We designed a financial literacy boardgame and accompanying programme for young learners, turning a concept that usually belongs to adults into something a child could hold, play, and genuinely understand.

PROJECT 02

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Social Emotional Learning & Family Engagement

Giving families the space to talk about what matters.

We developed the Empathy Board Game: a life-size, floor-installed game experience designed for families to play together at events and community activations. Built on Dr. Phyllis Chew's Virtues Project and supported by MSF, it turns conversations about empathy, kindness, and connection into something families actually want to do together.

 

Deployed at family day events, community centres, festival zones, and public activations across Singapore.
 

PROJECT 03

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Values Education

Making children feel the science, not just learn it.

 

We designed a storytelling session for schools in collaboration with the Bone Marrow Donor Programme, taking a deeply technical and emotionally complex topic and making it something children could genuinely understand and feel.

Using beloved IP characters and a narrative-driven approach, students explore the biology of bone marrow donation alongside themes of courage, generosity, and human connection. Science and SEL, woven into one experience.

The result: students who walk away not just knowing what bone marrow donation is, but understanding why it matters.

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PROJECT 04

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Inclusive Music Education

Music for every learner.

We are working with Extra·Ordinary People, an inclusive music academy, to bring their programmes onto our platform and widen access across our network. Their work spans general music education to live band training, designed specifically for neurodiverse learners of all ages.

PROJECT 05

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Digital Wellness

We built games that help children make better choices online.


We designed and built two mobile games to tackle screen time and cyberbullying in a way that actually reaches children.

Pixel: Chat Guardian puts players in charge of moderating online conversations, where they can make real choices about what is kind, what is harmful, and where the line is. 

Screen Time Revolution helps older children understand the impact of excessive screen time through an interactive adventure built around our own mascots.

*Both games are live on the App Store, developed by School on Cloud.

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Have something in mind?

We are always open to a conversation, whether you have a brief ready or just an idea you want to think through.

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